A completely new Total War engine uses innovative technology and groundbreaking design to bring the world of ancient Rome to life to deliver the biggest and most cinematic battles ever seen in a videogame. This was a time of brutal confrontation between civilisation and barbarism, and of civil war as the ancient world's only superpower turned on itself. Set in a time when the mighty Roman Empire emerged to conquer the known world against powerful enemies when gladiators fought to a bloody death in the Coliseum when Spartacus defied the might of the empire when Hannibal led his invincible army and his war elephants across the Alps to strike fear into the very heart of Rome itself and when Julius Caesar finally smashed the Barbarian Gauls. The aim of the game is to conquer, rule and manipulate the Roman Empire with the ultimate goal of being declared as the "Imperator" of Rome. This is also the case with airborne units, from Generals onwards.Rome: Total War is the next generation in epic strategy gaming from the critically acclaimed and award winning Total War brand. Scout units, such as Pitbulls, are capable of quickly revealing shroud. However, shroud conditions still affected the maps in campaigns. In Command & Conquer: Generals and games after that, this was reversed in skirmish - with fog of war always being on and shroud always being off. In earlier games, shroud was always present, and fog of war was not on by default (there was no option to turn it on in some games). Because of this, it is recommended that a commander does not send very expensive units into shroud without scouting out the area first or unless they were certain that they would be safe (or unless they would at least be able to damage an enemy to compensate). In Command & Conquer, shroud is a battlefield condition that prevents you from knowing anything about the terrain of an area (as well as the units in it) until you scout it out (the area was covered in black). ![]() Some trainers are used to remove fog of war in later games, for its absence is a major characteristic distinguishing Command & Conquer from other RTS franchises such as Starcraft. And superweapons have the side effect of temporarily removing fog of war, so offensive powers can be called down as follow-up attacks. Still, superweapons are not obscured by fog of war, which means a commander can call down superweapon attack if he/she acknowledges targets' whereabouts inside fogs. Commanders not only unable to keep an area clearly seen without placing units or structures within its vicinity, also cannot aim support powers on a position if it's covered by fog of war. However since Generals, due to increased number and effectiveness of support powers (especially offensive powers), also the tremendously enhanced superweapons, fog of war is added to campaign modes and is always activated in both skirmish and multiplayer modes, for consideration of balancing. In campaign modes, when shroud covers an area is dispersed, this area will be clearly seen permanently. In earlier games, fog of war is only an option in skirmish and multiplayer modes. However, in earlier games, planes do not have a very large sight radius, so they are not recommended. ![]() Aircraft are also recommended in games from Generals onward because of their huge sight. It is recommended that a commander send scouts to prevent enemies maneuvering unnoticed in the fog. Commanders can also take advantage of the fog of war (though not against AI opponents) by putting long-range units along with spotters and some tanks to ambush enemies that may be passing by. ![]() Unlike the shroud the player can see the terrain in the fog of war clearly, while structures shown as they were last seen (whether of not they've changed since then cannot be determined until another of your units gets with sight range of it again) and units are not shown at all.Ĭommanders must be careful on leading forces into the Fog of War because there might be enemies in the fog. It is to represent the uncertainty produced by gaps in military intelligence. ![]() All areas of the map that's not immediately within any of your units' sight ranges and not covered by the shroud is the Fog of War. The Fog of War is a feature in the Command and Conquer series that prevents you from seeing certain units and structures.
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